generics - What is the difference between concurrent queue and blockingcollection in. Net?

What are the differences between ConcurrentQueue and BlockingCollection in .Net?

Why BlockingCollection is best for producer-consumer operation when it can be done through ConcurrentQueue? Do I have to improve anything in the following code?

MessageSlotMachineGameStartOrAndStatusUpdate msg;

while (!aCancellationToken.IsCancellationRequested)
{
    try
    {
        this.isStillConsumingMsg = true;
        Boolean takeResult = this.msgQueue.TryTake(out msg, this.msgConsumeTimeOut, aCancellationToken);
        if (takeResult)
        {
            if (msg != null)
            {
                this.ProcessMessage(msg);
            }
        }
        else
        {
            break;
        }
    }
    catch (OperationCanceledException err)
    {
        EngineManager.AddExceptionLog(err, "Signal Operation Canceled");
    }
    catch (Exception err)
    {
        EngineManager.AddExceptionLog(err, "Signal exception");
    }
    finally
    {
        this.isStillConsumingMsg = false;
    }
}
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